* Base knockback decreased to 1000, down from 1250.The Warner Bros. * Knockback direction is now fully vertical. * Adjusted the timing and increased the hitstun on vacuum hits to more consistently launch into the final hit. * Spit hitbox spawn location positioned further forward to prevent it from hitting behind Taz. * Adjusted hitbox location to more closely align with Taz’s bite. * Delayed cancel window from Dair into itself. * Increased hitbox size in front of Taz, better matching the bite visuals. * Knockback direction made more vertical. * On-cooldown second hit active window moved 2 frames earlier. * Fixed an issue where Taz was not properly given armor when an ally entered the cloud. * Fixed an issue where the ally prompt to enter the cloud would only appear the first time the ally was able to interact. * Jab 2 active hitbox window delayed so it no longer hits behind Steven. * Jab 1 active hitbox window delayed so it no longer hits behind Steven. * Shield damage from projectiles reduced to 0, down from 3.5. * Fixed an issue where the shield would not be destroyed if Steven was rung out. * Fixed an issue where fighters would not wall bounce off the shield during knockback. * Side Special shield now requires Steven to be standing on solid ground in order to walk through it. * Fixed an issue where Steven and his ally could not always walk through his shield. * Fixed an issue where Steven and his ally’s projectiles would not always go through his shield. * Fixed an issue where Steven could not stand on or wall-cling to his shield. * Shield can now be damaged by enemy melee attacks. * Developer’s Note: Try using a shield with an ally Rick that’s buffed your size! * Shield now more consistently interacts with other fighter effects. * Fixed an issue where fighters would not bounce off the shield during knockback. * Fixed an issue where the shield would not always block enemy projectiles. * Fixed an issue where Steven would not automatically grant his dodge shield to an ally as they are respawning. * Enabled 2D Hitboxes on Steven Universe. * Jab 3 projectile knockback scaling increased to 25, up from 23. * Jab 3 projectile base knockback increased to 1250, up from 1200. * Uncharged version lifetime increased to 0.4 seconds, up from 0.2 seconds. * Cooldown increased to 10 seconds, up from 6 seconds. * On-cooldown version base knockback increased to 1200, up from 750. * On-cooldown version knockback direction changed to be more upward. * On-cooldown version hitbox size increased. * On-cooldown version will apply 1 second lock-on debuff to enemies. * Active hitbox window starts 4 frames earlier. * Fixed bug where Marvin’s neutral special would not be able to reverse the direction of Stripe’s buzzsaw. * This removes Marvin’s “turbo-gun” and “turbo-button” infinite, along with others. * Fixed an issue where Marvin could spam his attacks with no whiff recovery. * Increased Attack 2’s (kick’s) base knockback and damage. * Slide can now cancel into other moves slightly earlier. Overall, these changes reduce scenarios where Harley’s Jab series would have otherwise whiffed through opponents where they should not. These changes help Harley’s Jab series land/combo more consistently in relation to her opponent when they are slightly airborne from her combo starters. * Developer’s Note: Harley’s jab series had a tendency to whiff through opponents at times with attention to comboing them from angled versions of Air Down Attack when Glove Control was equipped. * Jab 3 can now cancel into Jab 4 1 frame earlier. This change helps to improve Ground Up Attack’s consistency. * Developer’s Note: Harley’s fully charged Ground Up Attack had a tendency to whiff at times and/or have opponents fall out of the attack as they were being juggled, especially if they were hit higher or closer to the edge of the spin. * Added a minor vacuum to the first 3 hits of fully charged Ground Up Attack. * Active hitbox window starts 2 frames later. * Kick 3’s active window now starts 1 frame earlier. * Active hitbox window now starts 2 frames later. * Bat plush bomb is no longer ice-proof and can now be frozen. * Harley’s bat and hammer based attacks now have new hitboxes that more closely align with these items.
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